Collegium XR

Research center on VR, AR and XR of the Pedagogical University of Krakow

Area of ​​activities

Collegium XR
PLACE – where you can test the equipment and receive technological advice and order development research
PEOPLE – who will share their knowledge about intermedia projects and digital commercialization of your product
NETWORKING- Thanks to which your projects can receive external support and partners and be up to date with global trends

OUR SCOPE OF OPERATION
RESEARCH – We conduct international research projects
WE WRITE – research programs
WE APPLY – for funds from outside the University
WE ACQUIRE – multimedia equipment for research, relieving the University’s budget

WE COMMERCIALIZE
We commercialize our research
Thanks to our actions, we support the budget of the Institute of Media Art
We create a network of regular customers commercial between the University and the creative industry

WE EDUCATE
We actively pass on unique know-how to students
Technological support of diplomas of WS students
Possibility of participation in the annual Digitalne Archiwa Małopolska conference
We acquire multimedia equipment for students’ teaching

Collegium XR – a research and development center on digital technologies for culture and science
– A place where research on multimedia is combined with didactics and commercialization
– Collegium XR – here you can test the equipment, receive technological advice and order development research

INSPIRATION
Collegium XR modeled on the FRAUHOFER HEINRICH-HERTZ INSTITUT in BERLIN, specifically the Vision and Imaging Technologies department
Collegium XR is inspired by the HHI management method, where the natural cycle of innovation is the commercial, business and educational environment.

RESEARCH AREA

EXTENDED REALITY RESEARCH – XR

  1. AR / AUGMENTED REALITY, WEB GL, A-FRAME, UNITY XR, OPEN CV COMPUTER VISION, MOZILLA HUBS, MACHINE LEARNING, SKELETAL TRACKING
  2. MR, MIXED REALITY, SLAM, LIDAR, ToF, 3D LASER SCAN, NTF BLOCKCHAIN ​​DIGITAL ART
  3. VR, VIRTUAL REALITY, OPEN SOURCE HARDWARE VR SET, MOZILLA HUBS WEB VR, IoT

RESEARCH AND COMMERCIALIZATION DIRECTIONS

  1. NEXT GENERATION E-EDUCATION: GAMIFICATION AND HAPTICS, SENSITIVITY AND MULTIPLAYER, DIGITAL DISABILITY SUPPORT
  2. INTERACTIVE ADVERTISING: NEW MEDIA IN DOOH AND WEB 4.0, DIGITAL CONFERENCE
  3. INTECATIVE ART: OPTIMIZATION, TRANSHUMANISM, DIGITAL ECOLOGY, ELECTROMOBILITY